Afterlight — submission walkthrough English neural voice: Microsoft Ava Multilingual 0:00 — A museum from 2126 Meet Afterlight, a museum from twenty-one twenty-six. Ordinary objects become strange little stories, with Sanity holding the collection and a human curator deciding what goes on display. 0:12 — Observation and fiction Start with a cassette. Rotate the original three-dimensional model, then compare what we can see with its possible story. Observation and imagination stay separate. 0:23 — Bring your own object The curator can also upload an image. Here, we're using a render of our own cup as the sample upload. It stays an image, never a pretend three-dimensional reconstruction. 0:35 — Suggestions need your approval With consent, Gemini suggests a title, material, and visible details. These are marked unverified. They only enter the form when the curator chooses to use them. 0:46 — AI drafts; people decide After saving the object to Sanity, we ask A I for a fictional interpretation. We can edit the exhibition label before saving. Drafting cannot approve the object or change its observed details. 0:59 — A human final say Now we submit the draft for review. Approval is a separate curator action. Only then does the object become part of the public collection. 1:08 — The decisions stay with the object Visitors can inspect the image and its story, then follow the recorded journey from intake through drafting and approval. Those decisions live beside the content in Sanity. 1:18 — Withdrawal is part of the workflow Need another review? Give a reason and return the exhibit to draft. It leaves the public gallery, while the decision history is retained. 1:27 — Try Afterlight Explore the collection without signing in. Judges can use curator access to try the full workflow. Afterlight. Small things, long afterlives, and a human final say.